This is extremely popular on pistol rounds, as the high movement and acceleration speeds with pistols allow players to become very difficult to hit. After moving one direction, skilled players can time their shot and fire right when they switch directions so they can hit accurate shots and remain very mobile. For example, one technique commonly used with pistols and rifles is sidestepping. Many of these you’ll pick up with experience. Although they can’t completely kill an enemy with 100 HP, HE grenades can be thrown at enemies with low HP to finish them off and doesn’t always require peeking corners.ĬS:GO has some other mechanics that make it unique. Throwing a flashbang so it explodes right as it passes a corner is enough to blind almost any potential enemy. Similarly, it’s imperative to smoke off the Counter-Terrorist spawn from A Long when pushing onto the A Bombsite as a Terrorist to block vision from rotators. For example, on de_dust2, it’s common practice as a Terrorist to throw a flashbang (or two or more) over Long Doors to flash Counter-Terrorists on the other side. Some of these are so simple that every player should know them.
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There are countless tutorials on YouTube and maps on the Steam Workshop dedicated to teaching you how to line up various nades for different purposes. Players often forget the importance of a well-placed smoke grenade or flashbang grenade. This occurs at many skill levels, especially in uncoordinated groups like in matchmaking or Pick-Up Games (PUGs). This makes it harder for them to track you and you might be able to catch them off-guard when you stop. One technique people do in order to fake other players out is to move in one direction, then suddenly stop and kill the enemy. Although standing still might make you feel like you’re exposed, you have to remember that your enemy needs to do the same. This means that you can not simply run around a corner holding down the trigger expecting to get a kill, because you will be killed by a player standing still.
Unlike other video games, you must be still, or walking while crouched to fire your weapon accurately. This mechanic causes the most trouble for new players. Armor is also not usually bought when teams are trying to save money, because they can utilize close corners and surprise to hopefully get a kill or two. The Counter-Terrorists don’t need helmets if they are confident that the Terrorists are only using AK-47s and AWPs because both of those guns are one-shot headshot killers anyways. Without a helmet, players are exposed to getting killed in one shot. Some people don’t understand the power of armor when they start playing the game, and so they assume they don’t need it because it costs extra money.
This mechanic alone gives the Counter-Terrorists an advantage, as the glock’s one-shot range is very low compared to other pistols. In pistol rounds, players can not afford helmets, so many pistols are a one-shot headshot kill at any range. These rounds set the tone of the game, and the team that wins the pistol round is usually at an economic advantage for the next few rounds unless they lose the following round(s). On these rounds, players can decide between buying a kevlar vest, utilities, and/or a better pistol. The first round is known as the “pistol round” because players don’t have enough money to buy a primary weapon at the start of the round. Both teams spawn on opposite sides of a map with $800.